Using the
Blender's sculpt function is interesting. It allows you to turn a cube into a ridiculously contoured head. Add to that a
normal-mapped potato-like texture,
ray-transparent sunglasses, and an
alpha-value-based Gaussian blur overlay composite
node, and you get what looks like a potato that suddenly achieved
sapience and a sensitivity to high-intensity
UV-B radiation after being left in the
microwave too long.
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